flatpak

Testing Mesa ACO with Flatpak (updated)

September 12, 2019

This is an updated version of the original post Testing Mesa ACO with Flatpak

Valve has been asking users to help with testing the ACO patches for Mesa. It replaces LLVM to compile shaders.

Testing a development or patched version of Mesa is not necessarily easy. So in order to help users in doing testing we are building an extension for the upcoming Freedesktop SDK 19.08. No need to build anything. Just install and define FLATPAK_GL_DRIVERS to select the patched version of Mesa.

And good news, everyone: the Flatpak application for Steam now uses Freedesktop SDK 19.08.

However we do not deliver the ACO+Mesa extension to flathub. So you will need to get it from our development release server.

So here is the procedure. Install the runtime and the mesa extensions:

flatpak remote-add --user freedesktop-sdk https://cache.sdk.freedesktop.org/freedesktop-sdk.flatpakrepo
flatpak install --user freedesktop-sdk \
    org.freedesktop.Platform.GL.mesa-aco//19.08 \
    org.freedesktop.Platform.GL32.mesa-aco//19.08

Then install Steam’s Flatpak app. If you are unsure on how, its page contains the instructions.

To run it, make sure Steam is not already running. Then:

FLATPAK_GL_DRIVERS=mesa-aco flatpak run com.valvesoftware.Steam

If you wish to make the launcher always use Mesa ACO drivers, you can set it like so:

sudo sed -i "s,Exec=,Exec=env FLATPAK_GL_DRIVERS=mesa-aco ," /var/lib/flatpak/exports/share/applications/com.valvesoftware.Steam.desktop

You should see somewhere in the console the following message:

WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely

If you see it, you are all set. And you can start testing. Remember you can set RADV_PERFTEST=llvm as environment variable to disable ACO if you want to compare.

Please follow the ACO testing instructions.

If you are using flatpak to test, please report issues to us before, either on IRC (#freedesktop-sdk on Freenode) or on our issue tracker. We can make sure the issue is not an issue on our side.

Testing Mesa ACO with Flatpak

July 4, 2019

The Flatpak application for Steam has been updated to use Freedesktop 19.08. The instructions here are deprecated. Please read the updated instructions in the corrected post.

Valve has been asking users to help with testing the ACO patches for Mesa. It replaces LLVM to compile shaders.

Testing a development or patched version of Mesa is not necessarily easy. So in order to help users in doing testing we are building an extension for the upcoming Freedesktop SDK 19.08. No need to build anything. Just install and define FLATPAK_GL_DRIVERS to select the patched version of Mesa.

And good news: the Flatpak application for Steam has now a beta release working with 19.08beta of Freedesktop SDK.

However we do not deliver the ACO+Mesa extension to flathub. So you will need to get it from our development release server.

So here is the procedure. First install the runtime and the mesa extensions:

flatpak remote-add --user freedesktop-sdk https://cache.sdk.freedesktop.org/freedesktop-sdk.flatpakrepo
flatpak install --user freedesktop-sdk \
    org.freedesktop.Platform//19.08beta \
    org.freedesktop.Platform.GL.mesa-aco//19.08beta \
    org.freedesktop.Platform.GL32.mesa-aco//19.08beta \
    org.freedesktop.Platform.GL32.default//19.08beta \
    org.freedesktop.Platform.Compat.i386//19.08beta

Then install Steam’s beta Flatpak app (it is not the beta of Steam, just the Flatpak app).

flatpak remote-add --user flathub-beta https://dl.flathub.org/beta-repo/flathub-beta.flatpakrepo
flatpak install --user flathub-beta com.valvesoftware.Steam//beta

To run it, make sure Steam is not already running. Then:

FLATPAK_GL_DRIVERS=mesa-aco flatpak run com.valvesoftware.Steam//beta

You should see somewhere in the console the following message:

WARNING: Experimental compiler backend enabled. Here be dragons! Incorrect rendering, GPU hangs and/or resets are likely

If you see it, you are all set. And you can start testing. Remember you can set RADV_PERFTEST=llvm as environment variable to disable ACO if you want to compare.

Please follow the ACO testing instructions.

If you are using flatpak to test, please report issues to us before, either on IRC (#freedesktop-sdk on Freenode) or on our issue tracker. We can make sure the issue is not an issue on our side.

Building applications for both Snappy and Flatpak at once

March 27, 2019

I am going to show here how it is possible to build an application for Snappy and Flatpak at the same time.

This is not about converting Flatpak to run on Snappy.

Motivation

Flatpak and Snappy are both package management systems where applications come with their userland runtime. This is allows those applications to run on any distribution.

With Snappy and Flatpak, developers can finally distribute their applications without a need to build for multiple distributions (and multiple versions of them).

However both Snappy and Flatpak both come with their development tools, respectively Snapcraft and FlatpakBuilder. The choice of the developer’s tool affects what the user is going to use. This forces users to have both Snappy and Flatpak installed.

But since the applications come with their own userland runtime, the same build should be able to be packaged for both Snappy and Flatpak.

Base runtimes

Applications runtimes are not fully built from scratch. A base system is needed to build the rest on top of it.

Snappy applications run on Ubuntu Core. Ubuntu Core is very minimal. When building the application, dependencies can be built from source, or imported from prebuilt packages.

Flatpak applications run on Freedesktop SDK. Freedesktop SDK contains the minimum runtime to run a desktop application. Other runtimes are also available: Gnome or KDE. Those are built on top of Freedesktop SDK. Other dependencies can be built from sources.

To be able to run an application built on both Flatpak and Snappy, you need to be able to use the same base runtime on both. As a developer of Freedesktop SDK, I have been looking shipping it to Snappy. However, it should be possible to do the same work on Ubuntu Core to run on Flatpak.

BuildStream

Since version 18.08, Freedesktop SDK is being built with BuildStream rather than FlatpakBuilder. BuildStream is also used to build the Gnome SDK.

BuildStream is independent from Flatpak. There is nothing Flatpak specific about it. We use plugins in order to generate Flatpak packages.

For that reason we can also use BuildStream to build bootable images, OCI/Docker images, and Snappy images.

Demo

As a demonstration, I made a build of Firefox.

The source code for the build is available at https://gitlab.com/valentindavid/firefox-buildstream.

Structure

The main file to build Firefox itself is elements/firefox.bst. We also need to build dependencies and package the application. Here is a description of the directory structure of the project.

  • elements/freedesktop-sdk.bst Describe which version of Freedesktop Sdk we depend on.
  • elements/ Contains .bst files describing how to compile firefox and dependencies.
  • elements/snap/ Contains element files describing how to package the application for Snappy.
  • elements/flatpak/ Contains element files describing how to package the application for Flatpak.
  • files/ contains extra source files.
  • patches/ contains patches referenced by elements.
  • plugins/ contains extra BuildStream plugins.
  • app.yml is the generic BuildStream configuration for application.
  • project.conf is the BuildStream configuration for this application.

Note that many files will be common to every application and will be either merged to Freedesktop SDK or bst-external (the BuildStream plugin collection).

Prerequisites

You will need to install BuildStream 1.2 and bst-external. One way to do it is:

pip3 install --user git+https://gitlab.com/BuildStream/buildstream.git@bst-1.2
pip3 install --user git+https://gitlab.com/BuildStream/bst-external.git@master

There are other ways to install it. Please read the BuildStream’s installation page for more information.

Building and installing Freedesktop SDK as snap

git clone https://gitlab.com/freedesktop-sdk/freedesktop-sdk.git freedesktop-sdk-snap --branch valentindavid/snap
cd freedesktop-sdk-snap
make export-snap
snap install --dangerous snap/platform.snap

Do not worry, this will download already built artifacts from the Freedesktop SDK cache server.

Building and testing Firefox

First we will build Firefox itself.

git clone https://gitlab.com/valentindavid/firefox-buildstream.git
cd firefox-buildstream
bst build firefox.bst

This will take some time. Some dependencies not in Freedesktop SDK as well as Firefox itself will need to build. Of course applications can use artifact cache servers to speed up build time.

Now we can run it directly with BuildStream to test it.

bst shell firefox.bst -- firefox --new-instance

The container will run with an empty fresh home directory. So it will not affect your existing Firefox profiles.

And it should run:

Firefox on “bst shell”

In order to do some debugging, you can create a new element that depends on firefox.bst as well as your required debugging tool from Freedestkop SDK, for example gdb.bst. After building it, just bst shell that element.

kind: stack
depends:
- filename: base/gdb.bst
  junction: freedesktop.bst
- filename: firefox.bst

Building the snap package

To build, install and run Snappy packages:

bst build snap/image.bst
bst checkout snap/image.bst snap/
snap install --dangerous snap/firefox.snap
/snap/bin/firefox --new-instance

Elements related to making a snap elements are in directory elements/snap.

Element snap/firefox.bst creates a directory ready for Snappy with the meta/snap.yaml file. We do not provide a static file for meta/snap.yaml as we may use BuildStream variables to be expanded.

Element snap/image.bst takes this directory and builds a proper .snap file using mksquashfs.

Building the flatpak package

To build, install and run Flatpak packages:

bst build flatpak/repo.bst
bst checkout flatpak/repo.bst repo/
flatpak remote-add --no-gpg-verify local-firefox repo/
flatpak install local-firefox org.mozilla.Firefox

It is possible to export a bundle. Please see the documentation.

Elements related to building the Flatpak are in elements/flatpak.

The main element is flatpak/org.mozilla.Firefox.bst which builds the built directory for flatpak.

This element is then taken in flatpak/repo.bst which creates a flatpak repository using flatpak build-export (It is Flatpak, not FlatpakBuilder).

Application path

Flatpak applications expect to be mounted at /app. However, this is not the case with Snappy where it is available at $SNAP. Flatpak runs ldconfig on application with /app/lib activate. For Snappy, wrapper scripts are used to set LD_LIBRARY_PATH to $SNAP/lib. For loading library that works.

When it comes to other data to load however, the application needs to be aware of the path. The wrapper may define more paths using environment variables. But the application itself needs to be able to read them. That might mean modifying it, and patching some dependencies.

Current status

At the time of writing the work is a merge request being reviewed on the Freedesktop SDK.

The CI is ready to publish the Freedesktop SDK runtime as soon as we have a new release. There will also be edge builds automatically pushed at each new merge. The name is reserved to be https://snapcraft.io/freedesktop-sdk-runtime-18-08.

Because the Freedesktop SDK runtime is of “base” type, it will require manual review from Snapcraft. I am waiting for finished review from Freedesktop SDK before requesting one on Snapcraft’s store.

Challenges and work ahead

The image of Freedesktop SDK for Snappy is soon ready to publish. But there is still work ahead. I will give here a list of things I have in mind that need to be done.

snap-confine and /etc

snap-confine mounts /etc from host. And it remounts few exceptions from the runtime image. Flatpak does the opposite by it takes most of things from /etc from the image but has few exceptions taken from host or generated.

Freedesktop SDK has been made for Flatpak and for example, font configuration in /etc/fonts is expected to be from the image to match the fonts we provide.

It would be possible to selectively tell packages to use /etc or /usr/etc depending whether they want to read respectively host or image configuration. But this will be some work. We will probably fix it case by case when bugs are filed.

For the Firefox demo, we worked around the font issue by copying /etc/fonts in the application image, and defined FONTCONFIG_PATH in the wrapper script.

Forced to provide Dash

snap-confine uses apparmor. snap-confine will run /bin/sh and expects it to be Dash. That forces use to provide Dash as /bin/sh on the Snap version of the Freedesktop SDK. We would like of course that snap-confine lets us use what Bourne Shell we want.

BuildStream boiler-plate

Because BuildStream is very generic it can be relatively verbose. However applications will have mostly the same configuration and plugins.

We have added support for configuration import through external projects for this purpose. So soon we should see application configuration provided directly by the Freedesktop SDK.

Nvidia proprietary drivers

I have not dealt with Nvidia proprietary drivers yet. My understanding is that snap-confine mounts them. Freedesktop SDK already dispatches with libglvnd, the Vulkan loader, and OpenCL loader. Drivers in flatpak are provided through extensions. So I am guessing it will need some tweaks for the paths.

KDE and Gnome SDKs to Snappy

The Gnome SDK is already using BuildStream, so once we have a relatively stable Snap version of Freedesktop SDK, we will look at providing this GNOME Build Meta.

KDE SDK is still built using FlatpakBuilder. So it would need to be rewritten using BuildStream.

Aknowledgements

This work has been sponsored by Codethink Ltd.

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